Level Design Tutorial Unreal Engine 4

Learn the basics and how to design your first level in Unreal Engine 4 - learn how to add and transform actors (move, scale, rotate) - how to create new materials and how to add them to your meshes, plus some useful tips for beginners.

How to add and transform actors (move, scale, rotate)

To start your first level design, go to Modes Tab > Geometry > choose an actor and drag it into the Viewport. Now, the new actor is selected in the World Outliner and you can see different details for it in the Details panel, whatever changes you will make to the object in the Details panel it will have an effect in the Viewport, for instance, if you change the scale from 1 to 5 on one axis or on all you will see that the object is now larger.

Second way to design your level is by dragging actors from the Content Browser, if you have selected a project with Starter Content, you will already have assets to drag in the Viewport, if not, you need to import or create your own. After you drag an actor from the Content Browser, you will see that the actor is selected in the World Outliner, to transform the actor go to the Details panel and change different properties, like: rotation, scale and location.

Tip! Basic details like location, rotation and scale can also be accessed from the Viewport, but, the Details panel provides a more precise way of transforming your actors.

Tip! To work with more precision in the editor Viewport, switch from Perspective view to Orthographic view.

How to create new materials and how to add them to your meshes

A Material is an asset that can be applied to a mesh to control the visual look, when the light from the scene hits the surface of the mesh, a Material is used to calculate how that light interacts with that surface.

Let's create your first material, go to the Content Browser > Click RMB > Select Material from the list > Name the material > double click LMB to open it. Now, in the material editor click RMB > Type in the search VectorParameter and select it > change the color in the Details panel that is located in the left side of the editor > connect the first white node to the Base color > Save in the Toolbar panel. Congratulations! You have created your first Unreal Engine 4 material. You can drag and drop the material on any mesh you choose from the viewport.


Textures are images that are used in Materials. To add textures, in the material editor click RMB > Type in the search TextureSample and select it > add your texture in the Details panel > connect the RGB node to the Base color > Save in the Toolbar panel.

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