How To Scale Entire Level Unreal Engine 4

How To Scale Entire Level Unreal Engine 4. If you want to scale your entire level in Unreal Engine 4 this is the article you need to read.

Let's start, add a new mesh in the level, call it Scalelevel, preferably a cube, Set the Location and Rotation on all axis to 0, check the Scale of the mesh, it needs to be 1 on all axis, then select all the actors that you want to scale of your level, preferably Meshes and Actor Blueprints, with the actors selected click RMB in the viewport > go to Attach To > select the Scalelevel mesh.

Now, whatever transformation you will do to the Scalelevel mesh, it will have the same effect on all the attached actors, you can change the scale, the rotation and the location of your entire level.

After, you have made the changes that you wanted, select again all the actors attached to the Scalelevel mesh (do not select the Scalelevel mesh), click RMB in the viewport > select Detach, then you can delete the Scalelevel mesh, if you want to.

Important! It doesn't work with Sound Cues Attenuation Distance, if you have Sound Cues with Override Attenuation checked, you need to scale them manually.

This system works with almost all the actors on your level, you can scale the Reflection Captures, the LightmassImportanceVolume, the PostProcessVolume and more.

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