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Unreal Engine 5 com.google.android.play:core:1.10.0

[The Android Warning] com.google.android.play:core:1.10.0 Google Play Core (com.google.android.play:core) has added this note for SDK version 1.10.0: Update your Play Core Maven dependency to an Android 14 compatible version! Your current Play Core library is incompatible with targetSdkVersion 34 (Android 14), which introduces a backwards-incompatible change to broadcast receivers to improve user security. As a reminder, from August 31, Google Play requires all new app releases to target Android 14. Update to the latest Play Core library version dependency to avoid app crashes: https://developer.android.com/guide/playcore#playcore-migration From October 22, 2024 00:00 (UTC) you won't be able to release new versions of your app containing this SDK version to production or open testing. The Solution go to "C:\Program Files\Epic Games\UE_(your engine version)\Engine\Plugins\Runtime\GooglePAD\Source\GooglePAD" search for GooglePAD_APL.xml open the file with a text editor

Unreal Engine 5 XAPK File Validation Failed

If you try to open your app and you encounter XAPK File Validation Failed Error that mean's that your project was not packaged correctly, the only solution to this problem is to package and upload a new version of your app. First you need to clean the system of any trace of the previous package, before we start make a copy of your project, after that - go to - C:\Users\(your user name)\Documents\Unreal Projects\(your project)\ and delete de following folders: Saved, Intermediate, DerivedDataCache Now, open your project in editor mode and go to Project Settings > Android > App Bundles make sure you have all the 5 boxes checked. Next, go to Project Settings > GooglePAD and check the first 2 boxes. In the Project Settings > Packaging > Project make sure you have the Build Configuration set to Shipping and the boxes Full Rebuild and For Distribution are checked. Package Project and upload to the Google Play Console, the error should be gone. That was all, this solu

Unreal Engine 5.4.2 SDK NDK JDK 0 Android Errors App Store

The past Android Set up of SDK NDK JDK, that worked amazing on all the other versions, is not working on Unreal Engine 5.4.2, mainly because you need an updated gradle (JAVA) and the past Android Set up only works with JAVA version 1.8.0_242 First you need to clean the system of any trace of the previous SDK NDK JDK - it is not enough to unistall them, you also need to delete the following folders: C:\Program Files\Android C:\Users\user.android C:\Users\user.gradle C:\Users\user\AppData\Local\Android C:[Your UE project]\Build\ C:[Your UE project]\Intermediate\ C:[Your UE project]\DerivedDataCache also, open “This PC”, right-click in the empty space inside the window, and select “Properties”, in the opened window, select “Advanced system settings” > “Environment Variables”, delete the following environment variables: ANDROID_HOME JAVA_HOME NDK_ROOT NDRROOT Restart your PC. Now, let's download and install the Android Studio - I have found that a good stable and work

Unreal Engine target API level, SDK issues, Billing Library errors Solution - Updated

Upgrade Google Play Services Ads from 18.1.0 to 22.6.0 Android Error [The Android Warning] com.google.android.gms:play-services-ads-lite:18.1.0 Google Mobile Ads (GMA) SDK (com.google.android.gms:play-services-ads-lite) has reported version 18.1.0 as outdated. From September 16, 2024 00:00 (UTC) you won't be able to release versions of your app containing this SDK version to production or open testing. Update to a newer version (20.0.0+). [The Android Warning] Update your target API level by August 31, 2024 to release updates to your app From August 31, 2024, if your target API level is not within 1 year of the latest Android release, you won't be able to update your app. [The Android Warning] Action required: Migrate to supported version of Google Play Billing Library By Aug 31, 2024, all new apps and updates to existing apps must use Billing Library version 6 or newer. If you need more time to update your app, you will be able to request an extension until Nov 1, 2024.

Unreal Engine Migrate a Project to a New Engine Version

Migrating a project from one version of Unreal Engine to another involves several steps to ensure compatibility and to take advantage of new features and improvements in the updated engine version. Before starting the migration process, create a backup of your project. This ensures you can revert to the previous version if something goes wrong. I personally don't use the default migration feature provided by Unreal Engine, the Convert in Place or Make a Copy feature, because, every time I used the feature a number of compatibility issues arise. When I want to migrate a project, I copy and paste the content from the old project to the new project (I recommend the new project to be blank, this way, you will avoid a lot of troubles that can arise) Next, open the Project Settings of the old project and Export the settings to your device Open the Project Settings of the new project and Import the settings This process has worked for me many times with little or no problems at all.